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Definition of «marginal»

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Definition of «marginal»
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Description

Marginal is a term used in gaming to describe improvements, rewards, or changes that are minimal, insignificant, or barely noticeable, often failing to meaningfully impact the player’s experience. The term is frequently employed in critiques of progression systems, upgrades, or updates that promise enhancements but deliver only minor or superficial changes. It carries a slightly negative tone, as it implies that the effort or time invested by the player is not matched by the value of the rewards. The term is particularly common in discussions about games that rely on incremental upgrades or stat boosts, where players may feel that the developers are cutting corners or prioritizing quantity over quality. It can also be used to compare games, highlighting when one title offers more substantial or impactful improvements than another.

Example

> Many similar games only reward you with marginal stat improvements, like a slightly better tool set—this one actually changes the gameplay.

> The new update added some marginal tweaks, but nothing that really improves the core experience.

> I don’t mind grinding if the rewards are meaningful, but these marginal upgrades feel like a waste of time.


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