Definition of «soulslike»
| Stat | Value |
|---|---|
| Views | 0 |
| Definitions | 1 |
| First seen | 2026 |
- Description
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"Soulslike" is a video-game genre label for games built around demanding combat, deliberate exploration, repeated death-and-retry cycles, and boss encounters. The term usually points to design traditions associated with the Souls series, especially stamina-conscious fighting and the need to recover from failed attempts. Players use it casually in reviews, recommendation posts, and discussions about difficulty rather than as a formal technical classification. Its tone is usually neutral, although it can imply admiration for the genre's challenge or frustration with games that imitate its conventions too closely.
- Example
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— I bought a soulslike because I wanted a relaxing evening. — You chose the genre where the tutorial boss has a résumé longer than yours. — I have made a terrible but thematically consistent decision.
The tiny soulslike village had one shop, three hostile crows, and a door that required defeating the tax collector before it would open.
This game is so much better than the first Mortal Shell. I'm 4 hours in and I love it so far! I've played many Souls-like games in my years and this one might be in my Top 5 favorite Soulslike games.
Source: Steam
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