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Definition of «clipping»

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Definition of «clipping»
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Description

"Clipping" is a technical gaming term used colloquially to describe a situation where a 3D character model or object passes through another solid object due to a lack of collision detection. It is often discussed in the context of bugs, glitches, or poor optimization where the game's physics fail to keep models separate. Players use the term to criticize the visual polish of a game or to describe exploits where they can see through walls. In some contexts, it refers to the game punishing the player for being too close to a surface, causing their model to overlap with the environment.

Example

> The game keeps killing me because of the clipping detection on these walls.

> I hate it when my character's hair is clipping through their armor during cutscenes.

) You can actually see the hidden room if you manage to get a bit of clipping with the camera.


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