Definition of «live service»
| Stat | Value |
|---|---|
| Views | 2 |
| Definitions | 1 |
| First seen | 2026 |
- Description
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Live service refers to a game designed to be continuously updated and expanded over time, often with new content, events, or monetization features, rather than being a one-time, complete experience. The term is frequently used in gaming discussions to describe games that rely on ongoing player engagement, microtransactions, or seasonal updates to sustain their revenue and community. It carries a mixed tone, as some players appreciate the regular additions and long-term support, while others criticize the model for prioritizing monetization over complete, polished experiences. The term is often employed in debates about the ethics and sustainability of modern game development, particularly in AAA titles or multiplayer games that require constant updates to retain players. It can also imply a sense of inevitability, as the live service model has become increasingly dominant in the industry.
- Example
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> This game feels like a live service title—there’s already talk of new Pals and updates coming soon.
> I’m tired of live service games that nickel-and-dime you for every little thing—give me a complete experience upfront!
> If you’re looking for a game that will keep you busy for months, this live service model is perfect—there’s always something new to do.
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