Definition of «mmo»
| Stat | Value |
|---|---|
| Views | 0 |
| Definitions | 1 |
| First seen | 2026 |
- Description
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"MMO" (Massively Multiplayer Online) is used colloquially to describe game mechanics, world-building styles, or social structures that resemble large-scale online games, even if the game in question isn't strictly an MMO. Users might say a game "feels like an MMO" to describe features like respawning resources, large open maps, or a heavy emphasis on grinding and player interaction. It often implies a certain scale of content or a specific "loop" of gameplay that requires significant time investment. The term is a staple of gaming jargon used to categorize the "vibe" of a digital world.
- Example
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The way the bosses respawn every hour makes the server feel more like an MMO than a survival game.
>I love the MMO style of progression where you slowly unlock better gear by gathering rare materials.
>Even though I'm playing solo, the world is so busy that it has that classic MMO energy.
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