Definition of «shovel-ware»
| Stat | Value |
|---|---|
| Views | 2 |
| Definitions | 1 |
| First seen | 2026 |
- Description
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Shovel-ware is a derogatory term used to describe low-quality, hastily produced games that are released with minimal effort, often to capitalize on trends or exploit players financially. The term draws a parallel to "shoveling" content out the door, emphasizing the lack of care, polish, or originality in the game’s development. It is frequently employed in gaming communities to criticize corporate or AAA titles that prioritize profit over creativity, particularly those that feel like reskinned or recycled experiences. The tone is often sarcastic or dismissive, reflecting the player’s frustration with games that fail to deliver meaningful or engaging content. The term is particularly common in discussions about live-service games, early-access titles, or sequels that feel like cash grabs rather than genuine creative endeavors.
- Example
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> Funny how an indie dev can make a passion project that excels, vastly eclipsing corporate shovel-ware.
> I was expecting more from this game, but it feels like shovel-ware—barely any new content, just recycled assets.
> The gaming industry is full of shovel-ware these days—it’s rare to find something that feels truly original.
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