Definition of «stutter»
| Stat | Value |
|---|---|
| Views | 0 |
| Definitions | 1 |
| First seen | 2026 |
- Description
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"Stutter" refers to a technical issue where a game's frame delivery is inconsistent, causing the image to momentarily freeze or 'hitch.' It is a specific type of performance problem that is distinct from a low frame rate, as it disrupts the rhythm of gameplay and can make a game feel unplayable even if the average FPS is high. In online discourse, 'stutter' is a major red flag for a 'bad port' or an unoptimized engine. Players often use the term to express frustration with the technical state of a game at launch.
- Example
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> The game runs fine most of the time, but there's a massive stutter every time I enter a new zone.
> I'm getting constant micro-stutter during the naval battles, which makes aiming the cannons impossible.
> Even with a top-tier GPU, the shader compilation stutter in this game is absolutely brutal.
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